Nova Maidens is a retro-inspired 2D action-platformer where style meets score. Play as Sara Nova, a high-tech mercenary armed with fast reflexes, high-powered gadgets, and a hunger for high scores. Action, and platforming.

This is a playable web demo showcasing early movement, combat, and level design. More enemies, characters, and upgrades coming soon.

Development log

Comments

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The wall jump/climb appears to not work. Also the first Zone 2 sign, the instructions are behind the sign and you can't read them.

Thank you so much for taking the time to test the game and leave feedback!

This was just a quick test upload to check the web build, so the wall grab upgrade wasn’t applied yet—my mistake there. I really appreciate you catching that, as well as the issue with the instruction popup rendering behind the instructor.

I'll be uploading a new build next week with all of this fixed and properly implemented. I wasn’t expecting anyone to try it out this early, so your comment truly means a lot. Thanks again!

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Not a problem :) I will check back when the next build is available :)

I've made some small tweaks and fixed the bug—Wall Grab is now properly unlocked at the third terminal! Everything should be working as intended now. It’s still a short slice of content, but I think it's a fun little experience to try out. Let me know what you think!

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Definitely fun :)  Maybe an option to turn off the blur that character leaves behind would be a nice option.

The wall grab feels very smooth and I like that you can shoot while on the wall. Shooting from ladders would also be nice.

Also the knockback/stun can be a little brutal, depending on what enemies are around.

Thanks so much for playing and leaving a comment! It really means a lot! Glad you’re enjoying the wall grab. Shooting from ladders is a great call, I’ll add that to the list.

About the blur, what if there was an option to turn it on or off , but if it's on, it only shows up when you have something like a speed buff?

I hear you on the knockback. I’m thinking of tweaking the invincibility time after getting hit so you’ve got a bit more time to get out of danger. Think that’d help?