Nova Maidens is a retro-inspired 2D action-platformer where style meets score. Play as Sara Nova, a high-tech mercenary armed with fast reflexes, high-powered gadgets, and a hunger for high scores. Action, and platforming.

This is a playable web demo showcasing early movement, combat, and level design. More enemies, characters, and upgrades coming soon.

Updated 1 day ago
Published 4 days ago
StatusIn development
PlatformsHTML5
AuthorArcadoko
GenreAction, Platformer
Made withUnity
TagsMetroidvania, Pixel Art, Retro, Singleplayer, Unity
Average sessionA few minutes
LanguagesEnglish
InputsKeyboard

Development log

Comments

Log in with itch.io to leave a comment.

(+2)

The wall jump/climb appears to not work. Also the first Zone 2 sign, the instructions are behind the sign and you can't read them.

Thank you so much for taking the time to test the game and leave feedback!

This was just a quick test upload to check the web build, so the wall grab upgrade wasn’t applied yet—my mistake there. I really appreciate you catching that, as well as the issue with the instruction popup rendering behind the instructor.

I'll be uploading a new build next week with all of this fixed and properly implemented. I wasn’t expecting anyone to try it out this early, so your comment truly means a lot. Thanks again!

(1 edit) (+1)

Not a problem :) I will check back when the next build is available :)

I've made some small tweaks and fixed the bug—Wall Grab is now properly unlocked at the third terminal! Everything should be working as intended now. It’s still a short slice of content, but I think it's a fun little experience to try out. Let me know what you think!

(1 edit) (+1)

Definitely fun :)  Maybe an option to turn off the blur that character leaves behind would be a nice option.

The wall grab feels very smooth and I like that you can shoot while on the wall. Shooting from ladders would also be nice.

Also the knockback/stun can be a little brutal, depending on what enemies are around.

Thanks so much for playing and leaving a comment! It really means a lot! Glad you’re enjoying the wall grab. Shooting from ladders is a great call, I’ll add that to the list.

About the blur, what if there was an option to turn it on or off , but if it's on, it only shows up when you have something like a speed buff?

I hear you on the knockback. I’m thinking of tweaking the invincibility time after getting hit so you’ve got a bit more time to get out of danger. Think that’d help?